Voice chat reaches the network
Pressing the microphone button in a voice-enabled game now gets past the point it used to stop at. Two things were missing. Roblox’s permission answer has to be delivered twice — published as a protocol response and resolved through the async callback — and microphone capture has to be callback-driven rather than waiting on blocking reads. It has since been confirmed working in a real game on this release’s own build, after these notes were first written — joining a voice-enabled place and using that game’s Connect control, with the microphone control appearing in the in-game bar. The contributor who wrote the fix had confirmed audible transmission earlier on their own combined build; this is the same thing on the bytes that shipped. What is still narrow: one machine, one distribution, and the current default microphone. Other capture devices are untested.CORDIAL_PERMISSIONS_DUAL_RESPONSE=0 restores the previous behaviour if the new
delivery causes trouble, and an issue with your log is worth filing if it does.
This closes #47, which holds
the investigation and the list of explanations that were ruled out along the way.
Clicking Play in the browser opens the right account
Clicking Play on Roblox’s website now checks which account the browser is signed into and launches that account’s saved Cordial profile, without showing the picker. Opening Cordial from its desktop icon still shows it. No browser extension is involved. Sign into each account once in its own profile so its session is saved, and routing takes it from there. If no saved profile matches, several do, or the lookup fails, the launcher opens with the link waiting and you choose — it never guesses. A profile that is already running gets the usual busy-profile dialog. The ticket the browser hands over is used to ask Roblox which account it is, and then discarded; it is never written into a profile.CORDIAL_BROWSER_ACCOUNT_ROUTING=0
turns the whole thing off. The reasoning is in
ADR-035.
A title bar you can hide, for tiling window managers
Settings → Appearance → Game window → Title bar now offers Hidden alongside Default and Compact. Hidden removes the bar without requesting fullscreen, so a tiled window keeps its tile, and leaving fullscreen will not put the bar back. Two things to know before choosing it. The window controls go with the bar — use your desktop’s own shortcuts to move or close the game, and the launcher to change the setting back. And it applies to Wayland game windows only: the X11 runtime uses an unrelated native window and is unaffected.Staying signed in, on a machine with a fussy keyring
Saved sessions are stored through whichever secret backend you have configured. The defaultauto prefers the desktop Secret Service and falls back to a
0600 file in the profile when the service is unavailable, and explicit
keyring and file choices are honoured as given.
What is still broken
Voice has been confirmed on one machine only, with the current default microphone, on one distribution. It works there end to end; whether it works on your capture device is genuinely unknown, and that is the caveat most likely to affect you. Resizing the window is glitchy for at least one person, and the TaskScheduler crash on a second launch is still being reported. Neither has been reproduced here. For either,cordial --diagnostics and the full log help
most.
When an unrecognised launch link falls back to the manual path, the original URL
is still passed as a command-line argument and stays visible in
/proc/<pid>/cmdline to other users on the same machine. Recognised links have
their ticket stripped before launch.
Everything listed as broken in 0.14.2 still is, except voice chat.