Most of this page is untested on NVIDIA hardware. Two users have
reported runs: driver 610.57 in the Flatpak (2026-10-01, fullscreen in and
out held), and an RTX 4070 on 615.71.09 under KDE on Wayland (2026-10-03),
which booted and rendered, got through one resize and fullscreen session,
and crashed once at startup in eight launches. Nothing below has been run on
a hybrid laptop or a 535/550 driver. What follows is what people running the same Roblox engine (through
Sober) have reported, what Cordial does about the reports it can act on, and
what to try. Where something is a guess it says so.
If you have an NVIDIA card, the tester plan in
analysis/nvidia-support.md is the most useful
thing you can do for this page.
What Cordial does on NVIDIA
It decides by the GPU the game is drawing on, not by whether an NVIDIA driver is
loaded, so a laptop that renders on its Intel or AMD chip is left alone
(ADR-046).
- Prints which GPU it uses at start, for every vendor:
[android] vulkan: physical device "..." vendor 0x10de. 0x10de is NVIDIA.
- Warns about driver series 535 and 550. On Roblox builds from June 2026
those drivers were reported to crash the game the first time the window is
resized. Untested here.
- Asks again if the driver refuses to list the display’s present modes, the
vkGetPhysicalDeviceSurfacePresentModesKHR failed error some two-GPU laptops
hit on the first launch after boot. A guess: it may not help.
- Says so, in a Flatpak, if the sandbox’s NVIDIA driver does not match your
machine’s, on the crash page and in
cordial --diagnostics (the Graphics
line).
- Checks the same things in
cordial --doctor and the report screen: the
driver series, whether a Flatpak’s GL extension matches your driver, and
whether nvidia-drm has modeset on (details).
- Adds a hint to the crash page when the game stops after any of the above,
or after
RBXCRASH: OutOfMemory, on an NVIDIA GPU.
It does not switch renderer, window system or GPU for you.
Problems and what to try
Drivers
No minimum driver version has been established, so none is claimed.
- GTX 10-series and older (Pascal, Maxwell): 580 is the newest driver they
can use, so “update to 580” is the ceiling.
- Wayland:
nvidia-drm.modeset=1 is needed on drivers before 595, which turns
it on itself. Explicit sync needs driver 555 or newer, kernel 6.8 or newer and a
compositor that supports it (KWin 6.1, Mutter 46.1, Hyprland 0.42, Sway 1.11).
__GL_THREADED_OPTIMIZATIONS, __GL_YIELD and __GL_SYNC_TO_VBLANK are for
OpenGL. They do nothing for this renderer.
Laptops with two GPUs
If the game exits at start with vkGetPhysicalDeviceSurfacePresentModesKHR failed, several people got past it by using the NVIDIA GPU once after boot before
launching: vulkaninfo, or switcherooctl glxgears. It is a once-per-boot effect
in their reports.
To make the game use the NVIDIA GPU rather than the Intel or AMD one, people
report that these work. They are not Cordial settings and are untested here:
Check the physical device line in the output afterwards. If it names the wrong
GPU, nothing else about your setup matters yet.
Flatpak
The Flatpak carries its own copy of the NVIDIA driver, as an extension named
org.freedesktop.Platform.GL.nvidia-<version>, and it has to match the driver on
your machine exactly. When it does not, the sandbox has only the open-source
drivers: Cordial finds no NVIDIA GPU, or quietly uses the integrated one.
After a driver update on your machine, Flathub can be a day behind; wait, or
install the older version. cordial --diagnostics prints the Graphics line that
compares the two. There is nothing to do on the AppImage or a native package; they
use your machine’s driver directly.
Out of graphics memory
RBXCRASH: OutOfMemoryGraphics, some minutes into a big place. It is reported for
NVIDIA’s proprietary driver on every version up to the newest checked. The Sober
maintainers consider it a driver problem and nobody has a fix. Sober’s own warning
recommends lowering the graphics quality heavily.
Some people reported success with these in flags.json. The names exist in the
engine; the effect is untested here, did nothing for several people, and values
above 2 crashed one:
The “video memory: 64 MiB” line in the log is the engine’s fixed figure on every
vendor, not a sign your card is misread.
There is no known way to raise it, and the figure is not what allocation is
decided on. Measured 2026-10-03 on a 12 GiB RTX 4070: DFIntEstimatedGmaSafeVideoMemoryMB,
the one flag name in Roblox’s own settings document that speaks of video memory,
moved nothing — the line still read caps.videoMemory = 67108864 with the flag
set to 8192, in a run where override delivery was proven in the same session
(DFIntTaskSchedulerTargetFps=30 holding 30.0 presents a second). A relayed
Roblox maintainer statement (Sober #2077) says the figure is hard-coded and not
what allocation is decided on. Do not spend a session on it.
What Cordial does not do
It does not apply FStringGraphicsVulkanShaderMTDenyPattern or patch NVIDIA’s
driver library the way Sober does for one problem. The reasons are in
ADR-046 and
ADR-001. The flag works from flags.json if
you want to test it; the test is in the analysis page.
Reporting a problem
Use Report a Problem in the main menu, or run cordial --diagnostics and paste
the block, including the Graphics line. Add:
- The
physical device line from the output when you launch from a terminal.
vulkaninfo --summary, nvidia-smi and cat /proc/driver/nvidia/version.
- The archive from Report a Problem → Save logs…, which already holds the
launcher’s and the client’s output (the last twenty lines of a crash are in
it) and the engine’s newest logs. For a freeze, do not kill it yet; see
analysis/nvidia-support.md.
The catalogue of known NVIDIA failures, with issue numbers, evidence and the test
plan, is analysis/nvidia-support.md.